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Pixar’s Universal Scene Description

I just came across Pixar’s Universal Scene Description language. It’s a file format they use for all of their movies. It was interesting to see a number of tools support USD. Quick searches found: A set of Pixar USD tools they have open sourced A Unity importer for USD files Blender import/export support Maya support … More Pixar’s Universal Scene Description

Anime Scene Analysis (Fruits Basket)

I still dream of creating a lightly animated anime-styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I don’t ever publish an episode, it has been an interesting journey learning about the skills that go into a great anime. My general plan to reduce effort is to use locations … More Anime Scene Analysis (Fruits Basket)