Blog Posts

Lighting for Cartoon Animation in Unity
I am using Unity with VRoid Studio characters to create a series of cartoon episodes. Unity supports “real time” and “baked” lighting. So which to use when creating animated videos? Baked lighting is where you tell Unity “the sun is not going to move, so you can pre-compute the sun and shadows on objects that … More Lighting for Cartoon Animation in Unity
Pixar’s Universal Scene Description
I just came across Pixar’s Universal Scene Description language. It’s a file format they use for all of their movies. It was interesting to see a number of tools support USD. Quick searches found: A set of Pixar USD tools they have open sourced A Unity importer for USD files Blender import/export support Maya support … More Pixar’s Universal Scene Description

Designing Scene Shots with Lens Settings in Unity
I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes *the* James Cameron) where one of the lessons talked about focal lens. (I also came across a great YouTube channel with some great videos on tricks of the trade for movie making from StudioBinder including some of these points … More Designing Scene Shots with Lens Settings in Unity
Anime Scene Analysis (Fruits Basket)
I still dream of creating a lightly animated anime-styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I don’t ever publish an episode, it has been an interesting journey learning about the skills that go into a great anime. My general plan to reduce effort is to use locations … More Anime Scene Analysis (Fruits Basket)

3D Anime Approaches (and thoughts for myself)
My personal goal is to create an semi-animated comic. In particular, create a “web story” per episode of a series. I do not plan to create fully animated episodes, but instead create pages with short animation clips – more like a comic book where the pictures move a bit (the eyes widen, a punch in … More 3D Anime Approaches (and thoughts for myself)