This post is for intermediate Adobe Character Animator users. It goes into “behaviors” in greater depth than may be first clear from reading the user guide. The goal is not to fully describe behaviors, but rather help take the first step into adding your own behaviors to puppets rather than only using the defaults provided. […]

With Virtual Reality (VR) and Augmented Reality (AR) being all the rage, tools for 360 degree views are getting better. Even this WordPress blog can display 360 degree photos directly in a blog post. The following image was taken from inside Unity 3D using 360 Panorama Capture with flat images of various characters (posed and […]

    A common issue for newcomers in the Character Animator (Ch) forums is getting eyes to work correctly. They are a bit finicky, but I find once most people get the first puppet right, the rest are not a problem. This blog is not an introduction on how to create a puppet – there […]

Well, I thought I was pretty well done and ready to publish episode 1. I had the animation all complete, voices all recorded, a final cut of the end-to-end video. Great! I proudly showed it to a friend (Jake) and he said “where’s the music?” Music? “How many TV shows or videos don’t have any […]