One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, and ripples/puddles of rain on the ground. Here is an example shot with rain falling from the sky, glistening in the lights, with puddles rippling on the ground (although the … More Rain, raindrops, puddles, and water in Unity HDRP
I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control the lighting levels of shots – how to make it look “good”, and consistent with neighboring shots in a sequence. Unity with HDRP provides a number of tools that can … More Lighting Tricks in Unity HDRP for Cinematic Effect
In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render Pipeline (HDRP). My goal is to create a simple animated cartoon using Unity as an evening hobby project. I am in the process of upgrading my project from the built … More Unity HDRP Lighting, Exposure, and the Sequences Package
Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!
I am using Unity with VRoid Studio characters to create a series of cartoon episodes. Unity supports “real time” and “baked” lighting. So which to use when creating animated videos? Baked lighting is where you tell Unity “the sun is not going to move, so you can pre-compute the sun and shadows on objects that … More Lighting for Cartoon Animation in Unity
I am planning to reboot my “Extra Ordinary” animation series using web stories. The animated version was fun, but I found it too hard for a hobby project to work with friends as voice actors, and full animation with speech bubbles (no audio) feels weird to me. It feels like poor man’s animation. (I tried … More Web Stories and Comic Speech Bubbles
One of the projects I plan to undertake is to create a cartoon series using “web stories”, a format for browsing through visual content on the web. It is particularly convenient on a mobile device, with most content vertical. Web stories support static images and video clips, with single tap to continue on to the … More Speech Bubbles in Unity