Rain, raindrops, puddles, and water in Unity HDRP

One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, and ripples/puddles of rain on the ground. Here is an example shot with rain falling from the sky, glistening in the lights, with puddles rippling on the ground (although the … More Rain, raindrops, puddles, and water in Unity HDRP

Lighting Tricks in Unity HDRP for Cinematic Effect

I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control the lighting levels of shots – how to make it look “good”, and consistent with neighboring shots in a sequence. Unity with HDRP provides a number of tools that can … More Lighting Tricks in Unity HDRP for Cinematic Effect

Unity HDRP Lighting, Exposure, and the Sequences Package

In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render Pipeline (HDRP). My goal is to create a simple animated cartoon using Unity as an evening hobby project. I am in the process of upgrading my project from the built … More Unity HDRP Lighting, Exposure, and the Sequences Package

To Cel Shade or Not Cel Shade – that is the question!

Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!