The New Unity Sequences Support for Cinemachine

(UPDATED Jun 28, 2021 to reflect my greater understanding.) Just a quick blog of my initial experiences and understanding of the new sequences support. I signed up for the open beta and downloaded the “Cinematic Studio Sample” from the asset store. I just read the 2021.2 beta blog and it looks like it is being … More The New Unity Sequences Support for Cinemachine

What is the fastest way to create an animation clip or pose on a budget?

I am trying to create a comic series using 3D VRoid characters. So far it has been more learning than creating content. I have slowly been fleshing out my cast of characters in VRoid Studio and creating locations in Unity leveraging purchased assets. I have explored blend shapes using AR Kit for facial expressions. I … More What is the fastest way to create an animation clip or pose on a budget?

Example Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity

This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity and VRoid Studio characters. Note: The main value of this post may be the summary list of blendshapes and how they move parts of the face below. The tables can … More Example Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity

First Experiences with Low End Motion Capture Tools

Yesterday I wrote a blog post on a list of low end motion capture tools. Today I thought I would share my opinions and (limited) experiences of the different options. My goal is to create short animated cartoon sequences, not be a VTuber, so my requirements may different from what most people are after. To … More First Experiences with Low End Motion Capture Tools