Some students were asking about using Unity in the Unity Forums for creating a short animated film. Limited access to the computer at school, strict submission deadlines, learning lots of new technology for the first time. The result of their first effort is below! Sure, its not Pixar quality animation, but the fact that they … More An animated short film created in Unity by students!
In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render Pipeline (HDRP). My goal is to create a simple animated cartoon using Unity as an evening hobby project. I am in the process of upgrading my project from the built … More Unity HDRP Lighting, Exposure, and the Sequences Package
I am (slowly!) working on creating an animated cartoon series using Unity 3D to animate the characters. I am upgrading the project from the older Unity built-in render pipeline to the latest High Definition Render Pipeline (HDRP), which is forcing me to re-learn how to achieve various effects. I wrote up a recent blog mentioning … More HDRP Shader Graph and Wind Zones
Added Aug 20, 2022: Please note: This post can still be interesting, but if you want my final answer, check out this newer post. One of the unexpected areas of change when upgrading my Unity project from the built in render pipeline to HDRP was that Wind support is now different. My existing trees with … More Wind in HDRP – my journey so far
Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!
The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number of relevant fixes/improvements in Sequences and HDRP that I want to take advantage of. (2022.2 looks interesting as well as there appears to be a new water rendering system built … More Unity Built in Render Pipeline to HDRP Upgrade Instructions
What are the normal stages in creating an 3D animated video? There are variations depending on whether you are doing a full length movie, a short film, a TikTok video, or (as in my case) a motion web comic series, but there is more in common than is different. So here are the phases of … More My Stages of Animation Production using VRoid Studio and Unity
I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does some effects differently, one of which is the Depth of Field effect which is useful for background (or foreground) blurring. (I have blogged on effects like this previously, for the … More HDRP Camera Depth of Field Effects (blur)
The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated video clips for including in my motion webcomic. When I first started using Sequences, I planned to use Scene Activation tracks, but over time I found a number of limitations … More Why I Stopped using Scene Activation in Unity
One common problem with animating characters is when you instantly cut from one pose to another for characters with physics on hair or cloth. Physics engines often interpret the change of position as high velocity movement, causing more extreme hair and cloth bounces. The short animation in the tweet below is cool, but clearly shows … More Animation Hair and Cloth Physics Bounces