Some expressions involve changing the face structure (a smile is created by a blend shape) while others involve changing the texture of the face (like blushing). The following describes my current plans to fade between textures for blushing and other expressions that work by changing the texture of a material. Multiple Textures In order to […]

I recently shared a blog post on a Unity script I am experimenting with to add ARKit compatible expressions to VRoid characters. Of course the day after, another tool became available that could have saved me quite a bit of hair pulling! Lol! I thought I would write up my brief experience with Hana_Tool and […]

I have described challenges in animating facial expressions in a previous post. Facial expressions are based on “blend shapes” to adjust the shape of the face (e.g. move eye brows lower to indicate anger). Animating hand positions is different as it relates to moving bones rather than blend shapes. There are two ways to animate […]