I just did a YouTube video of some ways to get more precise recordings of hand positions etc. Hopefully contains some useful tips. (This page is just to make the YouTube video easier to find.) Part 1 Part 2
This is a pointer to a forum post I did, so I can find it again later. It talks about the need to fix the origin if you make your artwork larger than before. https://forums.adobe.com/thread/2520081 It is also an example of how to get a puppet to drag and manipulate things in the scene nicely […]
This is just a pointer to a post I did in the forums, so I can find it again later: https://forums.adobe.com/thread/2520232. Basically the physics collision capability does not understand dangles.
This post is for intermediate Adobe Character Animator users. It goes into “behaviors” in greater depth than may be first clear from reading the user guide. The goal is not to fully describe behaviors, but rather help take the first step into adding your own behaviors to puppets rather than only using the defaults provided. […]
Adobe Character Animator (Ch) integrates with other Adobe products such as Adobe After Effects (AE) and Adobe Premier Pro (PP) using a feature called “Dynamic Linking”. Changes made in Ch are then immediately visible to AE and PP. However, using dynamic linking can require more CPU, which can be painful on slower machines. To overcome […]
Character Animator can do some cool animations, but it does not have any build in support for titles or captions. So how should you go about it? Here are a few ideas. (Got another approach? Feel free to leave a comment below!) What Is a Title vs a Caption In this blog, when I say […]
With Virtual Reality (VR) and Augmented Reality (AR) being all the rage, tools for 360 degree views are getting better. Even this WordPress blog can display 360 degree photos directly in a blog post. The following image was taken from inside Unity 3D using 360 Panorama Capture with flat images of various characters (posed and […]