This post is for intermediate Adobe Character Animator users. It goes into “behaviors” in greater depth than may be first clear from reading the user guide. The goal is not to fully describe behaviors, but rather help take the first step into adding your own behaviors to puppets rather than only using the defaults provided. […]

With Virtual Reality (VR) and Augmented Reality (AR) being all the rage, tools for 360 degree views are getting better. Even this WordPress blog can display 360 degree photos directly in a blog post. The following image was taken from inside Unity 3D using 360 Panorama Capture with flat images of various characters (posed and […]