Toolchain

Here I describe end-to-end tools and supporting practices I use.

Blog pages

New Unity ebook on Workflows for Technical Artists

Unity recently published The complete overview of Unity toolsets and workflows for technical artists, an ebook summarizing many Unity technologies and concepts directly relevant to creating animated videos. (This is not its sole focus, but its a fantastic introductory overview to get into all the concepts and terminology.) It covers topics such as It is…

Splitting a Master Sequence between Scenes in Unity

I am using Unity Sequences to create a cartoon series (slowly). It is probably more accurate to say I am learning the technology to create such a series as so far I have spent more time on technology than delivering results! But getting closer. One problem I came across was how to split a Unity…

Unity Built in Render Pipeline to HDRP Upgrade Instructions

The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number of relevant fixes/improvements in Sequences and HDRP that I want to take advantage of. (2022.2 looks interesting as well as there appears to be a new water rendering system built…