While Posing and Animation covers animation of characters and props, cinematography covers animation of cameras, including topics such as shot composition. Related is also Lighting and Visual Effects which covers position of lights in a scene and other once off visual effects that are not directly camera related.
Blog Posts
The use of camera movements
There are many great resources out there on how to move the camera for a great camera shot. Here I share a few videos introducing the basic concepts and then get into when to use those concepts. Basic camera shots Bloop Animation shared this video on The basics of camera shots (most common ones you … More The use of camera movements

HDRP Depth of Field with moving targets
Depth of field is a Unity camera effect in allows you to blur the background and foreground, creating greater focus on your character. I recently wrote an article about how to achieve depth of field in HDRP (which I am going to assume you have already read), but upgrading the opening shot of my series … More HDRP Depth of Field with moving targets

HDRP Camera Depth of Field Effects (blur)
I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does some effects differently, one of which is the Depth of Field effect which is useful for background (or foreground) blurring. (I have blogged on effects like this previously, for the … More HDRP Camera Depth of Field Effects (blur)

Designing Scene Shots with Lens Settings in Unity
I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes *the* James Cameron) where one of the lessons talked about focal lens. (I also came across a great YouTube channel with some great videos on tricks of the trade for movie making from StudioBinder including some of these points … More Designing Scene Shots with Lens Settings in Unity
Anime Scene Analysis (Fruits Basket)
I still dream of creating a lightly animated anime-styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I don’t ever publish an episode, it has been an interesting journey learning about the skills that go into a great anime. My general plan to reduce effort is to use locations … More Anime Scene Analysis (Fruits Basket)