Posing and animation is where you have created your characters, location sets, props and so forth, and are finally ready to make things move! See also Character Modeling which tackles creating a character to be ready for animation.
One common problem with animating characters is when you instantly cut from one pose to another for characters with physics on hair or cloth. Physics engines often interpret the change of position as high velocity movement, causing more extreme hair and cloth bounces. The short animation in the tweet below is cool, but clearly shows … More Animation Hair and Cloth Physics Bounces
I subscribed to @MuRo_CG‘s “PlayAnimaker” on Pixiv. He is doing some cool work with using VR headsets for Anime style output. You can use your Oculus VR headset and controllers to pose and animate characters. One of the features supported recently is the ability to export BVH files. These are animation clips in a format … More BVH to Humanoid Animation Clips for Unity
I am have been working on a lightly animated comic (pages, with speech bubbles, but where there is a short video clip on each page instead of a static drawing). This is a low budget hobby project with a development team of 1. There has been a lot to learn, but fun. One of the … More Using Deepmotion.com to create custom walk cycles