Animation

Posing and animation is where you have created your characters, location sets, props and so forth, and are finally ready to make things move! See also Character Modeling which tackles creating a character to be ready for animation.

Blog Posts

3D Animation Technical Styles

There are a wide range of approaches to achieving 3D computer animation, each with its own pros and cons. In this blog I summarize many of the common approaches, and then talk about how you may combine the different approaches into a real project. As a hobbyist, I personally to focus on free solutions that…

AGRoL, Avatars GRow Legs at Meta

I love the progress Meta are making (https://dulucas.github.io/agrol/) on animating the lower body from just a VR headset and hand controllers. Personally I would love to use this as a poor man’s option for mocap (Motion Capture), to create custom animation clips for characters. There are a number of camera based mocap solutions around these…

Precise positioning with walk animations in Unity

When you use a walk animation in a Unity Timeline using an Animation Track with Scene Offsets applied, you may come across a problem where you want to have the character end up at a precise location at a specific time. The problem is if you are in Preview mode (the default), moving the character…