Shot assembly is where I open up Unity and start creating scenes, shot hierarchies, and more, from which I render video clips.
The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated video clips for including in my motion webcomic. When I first started using Sequences, I planned to use Scene Activation tracks, but over time I found a number of limitations … More Why I Stopped using Scene Activation in Unity
There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of exceptions in the Console and frequently fails to work correctly.) Unity 2022.1 has not been officially released yet (still in beta), so this is the versions I am using at … More Unity Sequences and Animation Rigging Versions (April 2022 update)
I have been exploring the new Sequences package beta for Unity for animation and one of the things it makes heavy use of was Prefab Variants. I had heard of Prefab Variants, but never really quite “got” how they were different from Prefabs. So I did some hunting around and thought I would summarize my … More Prefabs vs Prefab Variants in Unity