I have been working on getting a VRoid Studio character imported into NVIDIA Omniverse. VRoid Studio is free software by Pixiv for creating 3D avatars. You have less control than a product such as Character Creator from Reallusion, but the price is great! It can be useful to explore animation if you don’t have the … More First Steps for VRoid Studio characters in NVIDIA Omniverse
I am an individual developer, but would like to have the option of running renders in the cloud without tying up my desktop. Most of the time I am fine on my desktop, but if I use my desktop for final path tracing renders, then I cannot use my computer for anything else. So having … More NVIDIA Omniverse Rendering Options with Google Cloud
NVIDIA Omniverse has two levels of licensing. A free license for up to 2 users, and an enterprise license designed for teams deployed on premises. For me, I would love a third option: a cloud hosted version for individuals, or the ability for me to host my own cloud hosted version where I spin up … More Should Omniverse have another license level?
I have been using Unity for a while to create Cartoon Animations, and have recently been exploring NVIDIA Omniverse to see how it has been progressing. From what I can see, while USD was originally developed by Pixar for animated movie production, and NVIDIA have been investing in AI technology such as mapping audio files … More Unity vs Omniverse for Cartoon Animation
I am exploring the ability to import VRoid Studio created characters into NVIDIA Omniverse for animation and rendering. NVIDIA Omniverse is based on the USD file format originally created by Pixar to help manage their animated movies, so it seemed a natural fit. This blog is not a final solution but is rather an early … More VRoid Studio, meet NVIDIA Omniverse
Today’s NVIDIA Omniverse livestream featured what, to me, was the most compelling vision of the potential of their platform I have seen yet. Meta placed a big bet on the metaverse being the future of social (Ready Player One anyone?), but it has not taken off (yet). VR is cool, but remains a niche market, … More Is USD + 3D Browser the next HTML + Web Browser?
I want to create NDVIDIA Omniverse projects with a backup of all my files in the cloud so I don’t lose everything if my desktop dies. How best to do it? The files can be large. In this blog I explore a few options: Note that a different approach is to use a more robust … More NVIDIA Omniverse and Backing Project Files to the Cloud
The “Omniverse Basics, Create for Production Part 1: USD and Layers” video describes how things work technically, but I found the “why” hard to understand at times. (Looking at the comments left on the video, I don’t think I am alone!) Here is my understanding from the video (combined with other reading), expanded into the … More NVIDIA Omniverse Shot Scene Standards
From the NVIDIA website, “NVIDIA Omniverse™ is a computing platform that enables individuals and teams to develop Universal Scene Description-based 3D workflows and applications.” It is based on USD, the file format originally developed by Pixar for their animation projects. For my purposes, it is similar to Unreal Engine and Unity for rendering 3D scenes and … More NVIDIA Omniverse Unity Connector
NVIDIA Omniverse includes Canvas, a cool little tool for creating 360 background images with minimal effort. You draw color patches where you want trees or bushes, and it uses generative AI to create photo realistic artwork. For free. … More NVIDIA Canvas