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Tag: design

Debugging Adobe Character Animator Eyes

By alankent on April 21, 2018August 11, 2020 10 Comments

    A common issue for newcomers in the Character Animator (Ch) forums is getting eyes to work correctly. They are a bit finicky, but I find once most people get the first puppet right, the rest are not a problem. This blog is not an introduction on how to create a puppet – there […]

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