Getting Google MediaPipe to control VRM Characters

I am working on a web based 3D animation project where you can create an animated video using 3D character models, like a cut scene in a video game. Facial expressions in 3D are frequently animated using “blend shapes” (aka “morphs”, “shape keys”, or “facial landmarks”). Google MediaPipe can be used to live capture a … More Getting Google MediaPipe to control VRM Characters

OpenUSD on the Web – October ’23 Musings

TL;DR: In this post I explore the pros and cons of using OpenUSD directly in web applications. What is OpenUSD? “Developed by Pixar, Universal Scene Description (USD) is the first open-source software that can robustly and scalably interchange 3D scenes that may be composed of many different assets, sources, and animations, while fostering highly collaborative … More OpenUSD on the Web – October ’23 Musings

Omniverse Start to Finish – Wind Animation

I created a scene using NVIDIA Omniverse standard assets. No movement in the trees or grass. Ideally want some wind to give the feeling of movement. Here is the final video. This is for the current Omniverse #StartToFinish community challenge. My process I wanted to animate models (trees, grass, bushes, etc) to get a bit … More Omniverse Start to Finish – Wind Animation