I have been creating a series of Live Streams on put into a playlist called “Project Wookie” on my Behind the Scenes channel on YouTube. These are a series of examples of addresses common situations with Adobe Character Animator when rigging puppets. Project Wookie uses a photo of a toy Wookie with Photoshop to edit […]
I have previously shared two videos on YouTube on some ideas for syncing animation with a music track in Adobe Character Animator. But there as a recent post in the forums where @SharonfromMD had completed her first music video and was asking for feedback on project organization before starting her next video. @mre8 shared how […]
After hitting some delays with volunteer voice actors, I decided to have a go at turning my animation into a comic. No voice actors required! I still want to finish the videos, but this blog is capturing some of my discoveries, as a newbie to comic artwork. First, there are numerous articles around on all […]
I just did a YouTube video of some ways to get more precise recordings of hand positions etc. Hopefully contains some useful tips. (This page is just to make the YouTube video easier to find.) Part 1 Part 2
This is a pointer to a forum post I did, so I can find it again later. It talks about the need to fix the origin if you make your artwork larger than before. https://forums.adobe.com/thread/2520081 It is also an example of how to get a puppet to drag and manipulate things in the scene nicely […]
This is just a pointer to a post I did in the forums, so I can find it again later: https://forums.adobe.com/thread/2520232. Basically the physics collision capability does not understand dangles.
Adobe Character Animator (Ch) integrates with other Adobe products such as Adobe After Effects (AE) and Adobe Premier Pro (PP) using a feature called “Dynamic Linking”. Changes made in Ch are then immediately visible to AE and PP. However, using dynamic linking can require more CPU, which can be painful on slower machines. To overcome […]