Some students were asking about using Unity in the Unity Forums for creating a short animated film. Limited access to the computer at school, strict submission deadlines, learning lots of new technology for the first time. The result of their first effort is below! Sure, its not Pixar quality animation, but the fact that they … More An animated short film created in Unity by students!
In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render Pipeline (HDRP). My goal is to create a simple animated cartoon using Unity as an evening hobby project. I am in the process of upgrading my project from the built … More Unity HDRP Lighting, Exposure, and the Sequences Package
I am (slowly!) working on creating an animated cartoon series using Unity 3D to animate the characters. I am upgrading the project from the older Unity built-in render pipeline to the latest High Definition Render Pipeline (HDRP), which is forcing me to re-learn how to achieve various effects. I wrote up a recent blog mentioning … More HDRP Shader Graph and Wind Zones
Added Aug 20, 2022: Please note: This post can still be interesting, but if you want my final answer, check out this newer post. One of the unexpected areas of change when upgrading my Unity project from the built in render pipeline to HDRP was that Wind support is now different. My existing trees with … More Wind in HDRP – my journey so far
Another masterclass series from the Writing Excuses podcast that I found interesting on script writing as M.I.C.E. This stands for Milieu (a place or location) Inquiry Character Events The basic premise is that stories are easier to understand when you nest the starting and ending of parts of the story. For example, you can start … More MICE Outlining
Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!
This is my summary of a podcast I found on YouTube (its available on multiple platforms) from “Bulletproof Screenwriting“, an interview with Karl Iglesias (author, teacher, and consultant in scriptwriting). The whole Bulletproof series looks great if you want to learn more about screenwriting (I just subscribed to the podcast myself), but here are my … More Emotional Impact in Scriptwriting
There are many great resources out there on how to move the camera for a great camera shot. Here I share a few videos introducing the basic concepts and then get into when to use those concepts. Basic camera shots Bloop Animation shared this video on The basics of camera shots (most common ones you … More The use of camera movements
The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number of relevant fixes/improvements in Sequences and HDRP that I want to take advantage of. (2022.2 looks interesting as well as there appears to be a new water rendering system built … More Unity Built in Render Pipeline to HDRP Upgrade Instructions
Depth of field is a Unity camera effect in allows you to blur the background and foreground, creating greater focus on your character. I recently wrote an article about how to achieve depth of field in HDRP (which I am going to assume you have already read), but upgrading the opening shot of my series … More HDRP Depth of Field with moving targets