Omniverse Start to Finish – Wind Animation

I created a scene using NVIDIA Omniverse standard assets. No movement in the trees or grass. Ideally want some wind to give the feeling of movement. Here is the final video. This is for the current Omniverse #StartToFinish community challenge. My process I wanted to animate models (trees, grass, bushes, etc) to get a bit … More Omniverse Start to Finish – Wind Animation

Omniverse 105 (beta) Colliders for Particle Mesh Hair and Clothes

I am trying to identify a good solution for dangling hair bounces and cloth (e.g., a skirt) in NVIDIA Omniverse for characters/avatars. The recently released Omniverse USD Composer (Kit 105) now uses “Omnijoint” intead of “SkelJoint” for skeleton bones in characters. These are real prims, so you can add children prims and they will track … More Omniverse 105 (beta) Colliders for Particle Mesh Hair and Clothes

Using Omniverse Audio2Face in Animated Film Production

NVIDIA Omniverse includes Audio2Face, an AI powered audio clip to facial animation tool. Give it a voice track, and it can animate the face of a character. It even has emotional expression support. Very nice! But how to use this tool as part of a pipeline to create a Pixar-like animated movie? In this blog … More Using Omniverse Audio2Face in Animated Film Production

First Steps for VRoid Studio characters in NVIDIA Omniverse

I have been working on getting a VRoid Studio character imported into NVIDIA Omniverse. VRoid Studio is free software by Pixiv for creating 3D avatars. You have less control than a product such as Character Creator from Reallusion, but the price is great! It can be useful to explore animation if you don’t have the … More First Steps for VRoid Studio characters in NVIDIA Omniverse