Universal Scene Description (USD) format from Pixar

USD (Universal Scene Description) is an file format originally developed by Pixar for describing 3D scenes. A scene can include a collection of sets, characters, and props. In this blog I give a quick introduction, including how it is used to compose a hierarchy of sequences and shots similar to the Sequences package in Unity. … More Universal Scene Description (USD) format from Pixar

To Cel Shade or Not Cel Shade – that is the question!

Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!

Unity Sequences and Animation Rigging Versions (April 2022 update)

There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of exceptions in the Console and frequently fails to work correctly.) Unity 2022.1 has not been officially released yet (still in beta), so this is the versions I am using at … More Unity Sequences and Animation Rigging Versions (April 2022 update)