Unity HDRP Lighting, Exposure, and the Sequences Package

In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render Pipeline (HDRP). My goal is to create a simple animated cartoon using Unity as an evening hobby project. I am in the process of upgrading my project from the built … More Unity HDRP Lighting, Exposure, and the Sequences Package

MICE Outlining

Another masterclass series from the Writing Excuses podcast that I found interesting on script writing as M.I.C.E. This stands for The basic premise is that stories are easier to understand when you nest the starting and ending of parts of the story. For example, you can start a storyline for A, end A, start B, … More MICE Outlining

To Cel Shade or Not Cel Shade – that is the question!

Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!

Emotional Impact in Scriptwriting

This is my summary of a podcast I found on YouTube (its available on multiple platforms) from “Bulletproof Screenwriting“, an interview with Karl Iglesias (author, teacher, and consultant in scriptwriting). The whole Bulletproof series looks great if you want to learn more about screenwriting (I just subscribed to the podcast myself), but here are my … More Emotional Impact in Scriptwriting

Unity Built in Render Pipeline to HDRP Upgrade Instructions

The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number of relevant fixes/improvements in Sequences and HDRP that I want to take advantage of. (2022.2 looks interesting as well as there appears to be a new water rendering system built … More Unity Built in Render Pipeline to HDRP Upgrade Instructions