Omniverse 105 (beta) Colliders for Particle Mesh Hair and Clothes
I am trying to identify a good solution for dangling hair bounces and cloth (e.g., a skirt) in NVIDIA Omniverse for characters/avatars. The recently released Omniverse USD Composer (Kit 105) now uses “Omnijoint” intead of “SkelJoint” for skeleton bones in characters. These are real prims, so you can add children prims and they will track … More Omniverse 105 (beta) Colliders for Particle Mesh Hair and Clothes










