To Cel Shade or Not Cel Shade – that is the question!

Anime style animation (and cartoons in general) normally use cel shading – 3D computer animation shading, but made to look more flat. So before you start on your own animation project, what shader should you use? Historical background In 2D animation originally cartoons were hand painted on sheets of cellophane. Each frame was hand drawn … More To Cel Shade or Not Cel Shade – that is the question!

Tiling for Expressions with VRoid Characters

If you have watched Suvidriel’s YouTube channel you will know you can have multiple textures for your VRoid character face, clothes, etc using tiling. This allows you to add a blush to the cheeks, tears around the eyes, etc. This blog describes some quick tips for doing this more efficiently in Adobe Photoshop. Here is … More Tiling for Expressions with VRoid Characters

Example Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity

This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity and VRoid Studio characters. Note: The main value of this post may be the summary list of blendshapes and how they move parts of the face below. The tables can … More Example Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity

Animating VRoid Facial Texture Changes in Unity

Some expressions involve changing the face structure (a smile is created by a blend shape) while others involve changing the texture of the face (like blushing). The following describes my current plans to fade between textures for blushing and other expressions that work by changing the texture of a material. Multiple Textures In order to … More Animating VRoid Facial Texture Changes in Unity

Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

I have been exploring iFacialMocap, an iOS app that uses the iPhone “ARKit” library to convert facial expressions into a series of movements. These can be sent to Unity so your character inside Unity follows what is being recorded on your iPhone. A challenge however is the iOS ARKit library uses more blendshapes than come … More Generating iFacialMocap Blend Shapes in Unity for VRoid Characters