NVIDIA Omniverse Unity Connector

From the NVIDIA website, “NVIDIA Omniverse™ is a computing platform that enables individuals and teams to develop Universal Scene Description-based 3D workflows and applications.” It is based on USD, the file format originally developed by Pixar for their animation projects. For my purposes, it is similar to Unreal Engine and Unity for rendering 3D scenes and … More NVIDIA Omniverse Unity Connector

NVIDIA Canvas

NVIDIA Omniverse includes Canvas, a cool little tool for creating 360 background images with minimal effort. You draw color patches where you want trees or bushes, and it uses generative AI to create photo realistic artwork. For free. … More NVIDIA Canvas

Universal Scene Description (USD) format from Pixar

USD (Universal Scene Description) is an file format originally developed by Pixar for describing 3D scenes. A scene can include a collection of sets, characters, and props. In this blog I give a quick introduction, including how it is used to compose a hierarchy of sequences and shots similar to the Sequences package in Unity. … More Universal Scene Description (USD) format from Pixar

Emotional speech synthesis for animation is here!

For my hobbyist animation efforts I started with friends as voice actors. However, not having many friends… I mean, it is hard for my numerous friends to commit to being a voice actor over a long period (and it’s unfortunate if voices of characters change mid series). The obvious answer is to write the script … More Emotional speech synthesis for animation is here!

Selecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity

Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners or where two walls meet – this is called ambient occlusion. As I am aiming for semi-realistic images in my videos (not 2D cel shading as in most comics and … More Selecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity

Rain, raindrops, puddles, and water in Unity HDRP

One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, and ripples/puddles of rain on the ground. Here is an example shot with rain falling from the sky, glistening in the lights, with puddles rippling on the ground (although the … More Rain, raindrops, puddles, and water in Unity HDRP