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Extra Ordinary, the Series

Make the Extraordinary, Extra Ordinary in Your Life!

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Author: alankent

NVIDIA Omniverse Rendering Options with Google Cloud

May 23, 2023

I am an individual developer, but would like to have the option of running renders in the cloud without tying up my desktop. Most of the time I am fine on my desktop, but if I use my desktop for final path tracing renders, then I cannot use my computer for anything else. So having … More NVIDIA Omniverse Rendering Options with Google Cloud

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Should Omniverse have another license level?

May 22, 2023

NVIDIA Omniverse has two levels of licensing. A free license for up to 2 users, and an enterprise license designed for teams deployed on premises. For me, I would love a third option: a cloud hosted version for individuals, or the ability for me to host my own cloud hosted version where I spin up … More Should Omniverse have another license level?

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Unity vs Omniverse for Cartoon Animation

May 19, 2023

I have been using Unity for a while to create Cartoon Animations, and have recently been exploring NVIDIA Omniverse to see how it has been progressing. From what I can see, while USD was originally developed by Pixar for animated movie production, and NVIDIA have been investing in AI technology such as mapping audio files … More Unity vs Omniverse for Cartoon Animation

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VRoid Studio, meet NVIDIA Omniverse

May 10, 2023

I am exploring the ability to import VRoid Studio created characters into NVIDIA Omniverse for animation and rendering. NVIDIA Omniverse is based on the USD file format originally created by Pixar to help manage their animated movies, so it seemed a natural fit. This blog is not a final solution but is rather an early … More VRoid Studio, meet NVIDIA Omniverse

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Is USD + 3D Browser the next HTML + Web Browser?

May 5, 2023

Today’s NVIDIA Omniverse livestream featured what, to me, was the most compelling vision of the potential of their platform I have seen yet. Meta placed a big bet on the metaverse being the future of social (Ready Player One anyone?), but it has not taken off (yet). VR is cool, but remains a niche market, … More Is USD + 3D Browser the next HTML + Web Browser?

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Writing Great Dialogue

May 4, 2023

In a movie (or in my case, an animated cartoon), dialogue can make or break a scene. For animation, the visual aspects may take a lot more time to create, but poor dialogue or poor voice acting can have just as much impact even though they take less effort. So I always find posts or … More Writing Great Dialogue

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NVIDIA Omniverse and Backing Project Files to the Cloud

April 29, 2023

I want to create NDVIDIA Omniverse projects with a backup of all my files in the cloud so I don’t lose everything if my desktop dies. How best to do it? The files can be large. In this blog I explore a few options: Note that a different approach is to use a more robust … More NVIDIA Omniverse and Backing Project Files to the Cloud

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NVIDIA Omniverse Shot Scene Standards

April 24, 2023

The “Omniverse Basics, Create for Production Part 1: USD and Layers” video describes how things work technically, but I found the “why” hard to understand at times. (Looking at the comments left on the video, I don’t think I am alone!) Here is my understanding from the video (combined with other reading), expanded into the … More NVIDIA Omniverse Shot Scene Standards

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3D Animation Technical Styles

April 23, 2023

There are a wide range of approaches to achieving 3D computer animation, each with its own pros and cons. In this blog I summarize many of the common approaches, and then talk about how you may combine the different approaches into a real project. As a hobbyist, I personally to focus on free solutions that … More 3D Animation Technical Styles

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AGRoL, Avatars GRow Legs at Meta

April 21, 2023

I love the progress Meta are making (https://dulucas.github.io/agrol/) on animating the lower body from just a VR headset and hand controllers. Personally I would love to use this as a poor man’s option for mocap (Motion Capture), to create custom animation clips for characters. There are a number of camera based mocap solutions around these … More AGRoL, Avatars GRow Legs at Meta

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