Universal Scene Description (USD) format from Pixar

USD (Universal Scene Description) is an file format originally developed by Pixar for describing 3D scenes. A scene can include a collection of sets, characters, and props. In this blog I give a quick introduction, including how it is used to compose a hierarchy of sequences and shots similar to the Sequences package in Unity. … More Universal Scene Description (USD) format from Pixar

Applying Machine Learning Classifiers to Screenplays for Animation Automation

In my last blog I introduced this new series on applying machine learning to screenplays with the goal of automating some of the tedious steps of creating an animated cartoon using 3D character models and animation. Even if you are not in the animation space, you might find it interesting in an introduction to the … More Applying Machine Learning Classifiers to Screenplays for Animation Automation

Emotional speech synthesis for animation is here!

For my hobbyist animation efforts I started with friends as voice actors. However, not having many friends… I mean, it is hard for my numerous friends to commit to being a voice actor over a long period (and it’s unfortunate if voices of characters change mid series). The obvious answer is to write the script … More Emotional speech synthesis for animation is here!

Unity Sequences and Animation Rigging Versions (April 2022 update)

There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of exceptions in the Console and frequently fails to work correctly.) Unity 2022.1 has not been officially released yet (still in beta), so this is the versions I am using at … More Unity Sequences and Animation Rigging Versions (April 2022 update)