Timelines and Cameras in Unity

In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or create short movies with. This blog summarizes terminology related to Cinemachine timelines and cameras. Later blogs will describe how to use these tools to achieve various objectives. (See also https://learn.unity.com/tutorial/timeline.) … More Timelines and Cameras in Unity

VRoid Studio Characters and Animation in Unity

3D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export files in VRM format that you can then import into Unity using the UniVRM package. This creates a prefab for the character. To then make models move, animations must be … More VRoid Studio Characters and Animation in Unity