Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

I have been exploring iFacialMocap, an iOS app that uses the iPhone “ARKit” library to convert facial expressions into a series of movements. These can be sent to Unity so your character inside Unity follows what is being recorded on your iPhone. A challenge however is the iOS ARKit library uses more blendshapes than come … More Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

Using Animation Clips with VRoid Characters in Unity

In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on the approach later as I learn more, but this is my current thinking. Background Animation clips in Unity capture position information for all the joints of a character. Animation clips … More Using Animation Clips with VRoid Characters in Unity

VRoid Studio Characters and Animation in Unity

3D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export files in VRM format that you can then import into Unity using the UniVRM package. This creates a prefab for the character. To then make models move, animations must be … More VRoid Studio Characters and Animation in Unity