Timelines and Cameras in Unity

In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or create short movies with. This blog summarizes terminology related to Cinemachine timelines and cameras. Later blogs will describe how to use these tools to achieve various objectives. (See also https://learn.unity.com/tutorial/timeline.) … More Timelines and Cameras in Unity

VRoid Studio Characters and Animation in Unity

3D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export files in VRM format that you can then import into Unity using the UniVRM package. This creates a prefab for the character. To then make models move, animations must be … More VRoid Studio Characters and Animation in Unity

Project Wookie – A Beginner YouTube Playlist

I have been creating a series of Live Streams on put into a playlist called “Project Wookie” on my Behind the Scenes channel on YouTube. These are a series of examples of addresses common situations with Adobe Character Animator when rigging puppets. Project Wookie uses a photo of a toy Wookie with Photoshop to edit … More Project Wookie – A Beginner YouTube Playlist

Music Videos in Character Animator (part 3)

I have previously shared two videos on YouTube on some ideas for syncing animation with a music track in Adobe Character Animator. But there as a recent post in the forums where @SharonfromMD had completed her first music video and was asking for feedback on project organization before starting her next video. @mre8 shared how … More Music Videos in Character Animator (part 3)