What is the fastest way to create an animation clip or pose on a budget?

I am trying to create a comic series using 3D VRoid characters. So far it has been more learning than creating content. I have slowly been fleshing out my cast of characters in VRoid Studio and creating locations in Unity leveraging purchased assets. I have explored blend shapes using AR Kit for facial expressions. I … More What is the fastest way to create an animation clip or pose on a budget?

Example Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity

This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity and VRoid Studio characters. Note: The main value of this post may be the summary list of blendshapes and how they move parts of the face below. The tables can … More Example Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity

First Experiences with Low End Motion Capture Tools

Yesterday I wrote a blog post on a list of low end motion capture tools. Today I thought I would share my opinions and (limited) experiences of the different options. My goal is to create short animated cartoon sequences, not be a VTuber, so my requirements may different from what most people are after. To … More First Experiences with Low End Motion Capture Tools

Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

I have been exploring iFacialMocap, an iOS app that uses the iPhone “ARKit” library to convert facial expressions into a series of movements. These can be sent to Unity so your character inside Unity follows what is being recorded on your iPhone. A challenge however is the iOS ARKit library uses more blendshapes than come … More Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

Unity Locomotion Package Trials and Tribulations

Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet correctly walk on the ground. This is not the only way to do locomotion in Unity, but the combination of features appealed to me. You tell the character where to … More Unity Locomotion Package Trials and Tribulations