Selecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity

Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners or where two walls meet – this is called ambient occlusion. As I am aiming for semi-realistic images in my videos (not 2D cel shading as in most comics and … More Selecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity

Rain, raindrops, puddles, and water in Unity HDRP

One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, and ripples/puddles of rain on the ground. Here is an example shot with rain falling from the sky, glistening in the lights, with puddles rippling on the ground (although the … More Rain, raindrops, puddles, and water in Unity HDRP

Lighting Tricks in Unity HDRP for Cinematic Effect

I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control the lighting levels of shots – how to make it look “good”, and consistent with neighboring shots in a sequence. Unity with HDRP provides a number of tools that can … More Lighting Tricks in Unity HDRP for Cinematic Effect

Unity HDRP Lighting, Exposure, and the Sequences Package

In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render Pipeline (HDRP). My goal is to create a simple animated cartoon using Unity as an evening hobby project. I am in the process of upgrading my project from the built … More Unity HDRP Lighting, Exposure, and the Sequences Package