Selecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity
Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners or where two walls meet – this is called ambient occlusion. As I am aiming for semi-realistic images in my videos (not 2D cel shading as in most comics and … More Selecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity