Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

I have been exploring iFacialMocap, an iOS app that uses the iPhone “ARKit” library to convert facial expressions into a series of movements. These can be sent to Unity so your character inside Unity follows what is being recorded on your iPhone. A challenge however is the iOS ARKit library uses more blendshapes than come … More Generating iFacialMocap Blend Shapes in Unity for VRoid Characters

Unity Locomotion Package Trials and Tribulations

Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet correctly walk on the ground. This is not the only way to do locomotion in Unity, but the combination of features appealed to me. You tell the character where to … More Unity Locomotion Package Trials and Tribulations

Using Animation Clips with VRoid Characters in Unity

In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on the approach later as I learn more, but this is my current thinking. Background Animation clips in Unity capture position information for all the joints of a character. Animation clips … More Using Animation Clips with VRoid Characters in Unity