Unity Locomotion Package Trials and Tribulations

Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet correctly walk on the ground. This is not the only way to do locomotion in Unity, but the combination of features appealed to me. You tell the character where to … More Unity Locomotion Package Trials and Tribulations

Using Animation Clips with VRoid Characters in Unity

In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on the approach later as I learn more, but this is my current thinking. Background Animation clips in Unity capture position information for all the joints of a character. Animation clips … More Using Animation Clips with VRoid Characters in Unity

Timelines and Cameras in Unity

In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or create short movies with. This blog summarizes terminology related to Cinemachine timelines and cameras. Later blogs will describe how to use these tools to achieve various objectives. (See also https://learn.unity.com/tutorial/timeline.) … More Timelines and Cameras in Unity

VRoid Studio Characters and Animation in Unity

3D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export files in VRM format that you can then import into Unity using the UniVRM package. This creates a prefab for the character. To then make models move, animations must be … More VRoid Studio Characters and Animation in Unity